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lastminuteworks studio
sos@lastminuteworks.com  |  ©2023
case study
2023
MindPalaceVr Games
Category
digital
Project overview
01

We were contacted by MindPalaceVr to develop an immersive game for the entertainment and relaxation of elderly individuals, specifically designed for use with a CAVE system (a four-walled projection). The game's interaction is facilitated through the use of an azure kinect system that detects hand gestures and transmits them to the game engine for processing and updates.

Services
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Virtual Environment, Interactive Programming, Creative Direction, Art Direction
timeline
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1 week
CLIENT
03
MindPalaceVr
team
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LastMinuteWorks, MindPalaceVr
DATE
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February 21, 2023
initial research
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We considered possible activities for the elderly and aimed to strike a balance between relaxation and excitement, as previous games tended to focus on the former. We thought that the concept of a rollercoaster could provide a thrilling experience for wheelchair-bound individuals and help them relive the sensations of speed and elevation that they may have missed from their younger years.
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the idea
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We conducted research on a range of 360 rollercoaster videos and identified sections that elicited enjoyable and thrilling sensations. We discovered that the most exhilarating parts were those that involved free-falling or the anticipation of a drop. Based on this, we developed a gesture-based system where the user raises their hand to signal an increase in speed for the coaster. We utilized the kinect to map this gesture, detecting when both hands are positioned above a certain threshold.

We also placed significant emphasis on environment storytelling. In the case of Dragon's Lair, our aim was to create an engaging narrative that involved the player encountering, investigating, and ultimately escaping from the dangers of an angry volcano dragon. Similarly, for the Underwaterworld scenario, we designed the game to allow players to experience both land and underwater environments, paying close attention to the small details such as the water line and water droplets on the screen.

We recognized the importance of sound design in enhancing the overall immersion of the game. To achieve this, we utilized a dynamic low-pass filter to simulate underwater effects and employed trigger-based techniques to play spatial sounds as the coaster cart traverses through different parts of the game.

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the result
09

Our team was thrilled to witness how the combination of interactive storytelling and the immersive virtual environments we created was able to captivate and excite the audience. It was truly rewarding to see how our efforts to evoke a sense of thrill and engagement through our game design were successful.

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